Developing and Testing Prototypes
Creating multiple solutions and testing them to see which best meets the criteria.
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Key Questions
- Why is failing during a test actually a success for an engineer?
- How can we compare two different designs fairly?
- What can we learn from a model that we cannot learn from a drawing?
Common Core State Standards
About This Topic
Developing and testing prototypes is where engineering ideas meet reality. In this topic, fifth graders learn that a prototype is a preliminary model used to test a concept. They discover that the goal of a prototype isn't to be perfect, but to provide data. This stage of the NGSS engineering process emphasizes 'fair testing', ensuring that when we compare two designs, we test them under the exact same conditions.
Students learn that failure is a vital part of the process. When a prototype breaks or fails to meet a criterion, it tells the engineer exactly what needs to be fixed. This mindset shift from 'getting it right' to 'learning from the test' is essential for scientific and engineering literacy.
Students grasp this concept faster through structured discussion and peer explanation as they compare their prototype results and identify the strengths and weaknesses of different approaches.
Learning Objectives
- Compare the performance of two different prototype designs against a set of defined criteria.
- Explain how testing a prototype provides data that informs design improvements.
- Critique a prototype's design based on test results, identifying specific areas for modification.
Before You Start
Why: Students need to be able to define a problem and establish success criteria before they can design and test solutions.
Why: Students must have a design to build and test, so prior experience in generating multiple ideas is necessary.
Key Vocabulary
| Prototype | A preliminary model or sample of a product, built to test a concept or process before mass production or final design. |
| Criteria | Specific requirements or standards that a design must meet to be considered successful. |
| Constraint | A limitation or restriction that engineers must consider when designing a solution, such as materials, time, or cost. |
| Fair Test | An experiment where only one variable is changed at a time, ensuring that the results are due to that single change and not other factors. |
Active Learning Ideas
See all activitiesInquiry Circle: The Paper Plane Derby
Groups build two different paper plane designs (prototypes). They must conduct a 'fair test' by throwing each plane five times from the same spot and measuring the distance, then comparing which design best met the 'long distance' criterion.
Gallery Walk: Prototype Critique
Students display their initial prototypes for a simple task (like a pencil holder). Peers walk around with 'I like...' and 'I wonder...' sticky notes to provide constructive feedback on the design's potential.
Think-Pair-Share: The 'Beautiful Failure'
Show a video of a famous engineering failure (like a bridge wobbling). Students discuss in pairs: 'What did the engineers learn from this failure that helped them build the next one better?'
Real-World Connections
Automotive engineers at Ford build and test clay models and physical prototypes of new car designs to evaluate aerodynamics and aesthetics before committing to expensive manufacturing processes.
Toy designers create and test prototypes of new games or toys with children to observe how they play, identify potential safety issues, and refine the rules or features for better engagement.
Architects construct scale models of buildings to test structural integrity and visualize how different materials will look and perform under various environmental conditions before construction begins.
Watch Out for These Misconceptions
Common MisconceptionIf my prototype fails, I am a bad engineer.
What to Teach Instead
Students often feel discouraged by failure. By highlighting 'Beautiful Failures' in class discussions, teachers can help students see that every failure is actually a successful data point that guides the next improvement.
Common MisconceptionYou only need to build one prototype.
What to Teach Instead
Students often stop after their first attempt. Collaborative activities that require comparing two different designs help them realize that having multiple options is the only way to find the 'best' solution.
Assessment Ideas
After testing prototypes, ask students to write down two things their prototype did well and one thing it did not do well, referencing specific criteria. For example: 'My bridge held 5 pennies (criterion met), but it bent significantly under the weight (criterion not met).'
Facilitate a class discussion using the prompt: 'Imagine your group's prototype failed a test. What specific information did that failure give you? How does this information help you improve the design for the next test?'
Have students observe a peer group testing their prototype. Provide a simple checklist for observers: Did the testers change only one variable? Did they record the results? Did they discuss what the results meant? Observers can then share one positive observation and one suggestion.
Suggested Methodologies
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What is a 'fair test' in engineering?
How can active learning help students develop prototypes?
Can a drawing be a prototype?
Why do we use models instead of building the real thing?
Planning templates for Science
5E Model
The 5E Model structures lessons through five phases (Engage, Explore, Explain, Elaborate, and Evaluate), guiding students from curiosity to deep understanding through inquiry-based learning.
unit plannerThematic Unit
Organize a multi-week unit around a central theme or essential question that cuts across topics, texts, and disciplines, helping students see connections and build deeper understanding.
rubricSingle-Point Rubric
Build a single-point rubric that defines only the "meets standard" level, leaving space for teachers to document what exceeded and what fell short. Simple to create, easy for students to understand.
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