Activity 01
Inquiry Circle: River Crossing Simulation
Groups use a digital physics simulation to control a boat crossing a flowing river. They adjust heading to land at a specific target, record the required heading and resulting path, then verify their result with vector addition on paper. Comparing the 'aimed-at' and 'arrived-at' points sparks discussion of how the current shifts the trajectory.
Analyze how the velocity of an object is perceived by observers in different moving reference frames.
Facilitation TipDuring the River Crossing Simulation, circulate and ask each group to explain why the time to cross changes if the boat aims upstream instead of straight across the current.
What to look forPresent students with a scenario: A boat travels at 5 m/s relative to the water, and the river flows at 2 m/s. Ask them to draw a vector diagram showing the boat's velocity, the river's velocity, and the resultant velocity relative to the bank. Then, ask them to calculate the magnitude of the resultant velocity if the boat heads directly across the river.