Activity 01
Simulation Game: The Human Internet
Students act as routers, servers, and clients. They must pass 'packets' (pieces of a torn-up message) across the room to a destination, following specific routing rules and dealing with 'broken' paths created by the teacher.
Explain how the internet remains functional even when individual nodes or connections fail.
Facilitation TipDuring The Human Internet, assign students specific roles (packet, router, destination) to emphasize the decentralized nature of data transfer.
What to look forProvide students with a scenario: 'A data packet is sent from a laptop in New York to a server in London. List three devices or network components it will likely pass through and explain the role of its IP address at one of these points.'