Activity 01
Simulation Game: One-Week Sprint Cycle
Divide students into teams of four with a predefined backlog of small coding tasks. Teams hold a sprint planning meeting to assign tasks, run daily 5-minute standups for three class periods, and close with a sprint review and retrospective. The retrospective uses the Start/Stop/Continue format to surface what the team would change in the next sprint.
How do iterative development cycles improve the quality of the final product?
Facilitation TipDuring the One-Week Sprint Cycle, set a visible timer for daily stand-ups to reinforce the time-boxed nature of Agile rituals.
What to look forPresent students with a scenario where two developers have made conflicting changes to the same file in Git. Ask them to identify the type of conflict and outline the first three steps they would take to resolve it.