Activity 01
Paper Prototype Sprint
Groups have 15 minutes to sketch a complete low-fidelity paper prototype for a simple app concept (provided by the teacher). They then run a two-minute user test with a classmate who was not involved in the sketching. Groups revise based on what they observed and present their before and after sketches.
Design low-fidelity and high-fidelity prototypes for a software application.
Facilitation TipDuring the Paper Prototype Sprint, insist students use only black markers and plain paper; this removes visual distractions so peers focus entirely on layout and flow.
What to look forPresent students with three images: a paper sketch, a grayscale digital layout, and a fully designed interactive screen. Ask them to label each as a wireframe, mockup, or interactive prototype and briefly explain why.