Activity 01
Simulation Game: The Human Routing Table
Create a physical network map on the floor with labeled 'nodes' (students) representing routers and switches. Give one student a 'packet' card addressed to a specific destination. Each router-student must consult their printed routing table card and point the packet to the next hop. Introduce a 'router failure' by having one student sit down mid-simulation.
Explain the difference between a router and a switch.
Facilitation TipDuring the Human Routing Table, assign each student a network role and have them physically move to the correct next hop to model dynamic routing updates.
What to look forPresent students with a diagram of a small network showing two routers and several connected computers. Ask: 'If Computer A wants to send data to Computer B on a different network, which device will handle the initial forwarding decision, and why?'