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Media Arts and Digital Storytelling · Weeks 28-36

Graphic Design: Typography

Examining typography, font choices, and their impact on communication and brand personality.

Key Questions

  1. How does the choice of font communicate a brand's personality?
  2. Differentiate between serif and sans-serif fonts and their typical uses.
  3. Analyze how typography can influence the readability and tone of a message.

Common Core State Standards

NCAS: Creating MA.Cr1.1.6NCAS: Connecting MA.Cn10.1.6
Grade: 6th Grade
Subject: Visual & Performing Arts
Unit: Media Arts and Digital Storytelling
Period: Weeks 28-36

About This Topic

Greek mythology and the Olympic Games were the two most important cultural forces that united the independent city-states. This topic explores the stories of the twelve Olympian gods and how they reflected human characteristics and explained the natural world. Students also examine the origins of the Olympic Games, which were held every four years in honor of Zeus and served as a time of 'sacred truce' between warring cities.

This unit aligns with history and literacy standards by analyzing how myths provide a window into a culture's values and fears. Students look at how Greek stories and athletic ideals continue to influence modern literature and sports. This topic comes alive when students can physically model the patterns of ancient athletic competition or participate in a 'myth-making' workshop to explain a modern phenomenon.

Active Learning Ideas

Watch Out for These Misconceptions

Common MisconceptionThe Greeks believed their myths were 'just stories.'

What to Teach Instead

For the ancient Greeks, these stories were their religion and their history. They truly believed the gods influenced their lives. A 'temple visit' role-play can help students understand the seriousness of Greek religious practice.

Common MisconceptionThe ancient Olympics were exactly like the modern ones.

What to Teach Instead

The ancient games were much more religious, only for men, and featured fewer events. Discussing the 'religious' side of the games helps students see them as a festival for Zeus rather than just a sports meet.

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Frequently Asked Questions

Who were the twelve Olympians?
The twelve Olympians were the most powerful gods in the Greek pantheon, believed to live on Mount Olympus. They included Zeus (king of the gods), Hera, Poseidon, Demeter, Athena, Apollo, Artemis, Ares, Aphrodite, Hephaestus, Hermes, and Dionysus.
What was the 'Sacred Truce'?
The Sacred Truce was an agreement between all Greek city-states to stop fighting for a period before, during, and after the Olympic Games. This allowed athletes and spectators to travel safely to Olympia and back.
Why did the Greeks tell myths?
The Greeks used myths to explain the mysteries of nature (like the seasons or thunder), to teach moral lessons, and to record their history and the origins of their city-states. Myths also helped create a shared cultural identity among all Greeks.
How can active learning help students understand Greek culture?
Active learning, like a simulated Olympics or myth-making workshop, helps students see the 'function' of culture. By participating in a ritual or creating a story, they understand that myths and games weren't just for fun, they were essential tools for building community and making sense of a dangerous world.

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