Activity 01
Simulation Game: Melodic Rollercoaster
Students use their hands to trace the 'shape' of a melody as it plays, moving higher for high pitches and lower for low pitches. They then work in pairs to draw the 'rollercoaster' on paper and have their partner 'sing' the drawing.
Analyze how a composer uses tempo to evoke different emotions in a listener.
Facilitation TipDuring Melodic Rollercoaster, ask students to exaggerate their arm movements the first time and then refine them to match the actual pitch contour the second time.
What to look forPlay two short musical examples, one fast and one slow, with similar melodies. Ask students to hold up a green card if the music sounds happy/energetic and a red card if it sounds calm/sad. Then ask: 'Which example was faster? How did the speed change how the music felt?'