Activity 01
Inquiry Circle: The User Journey
In small groups, students 'map out' the experience of an interactive work (like a game or a VR tour). They identify the 'choice points' where the audience gets to influence the story and discuss how those choices make the viewer feel.
How does interactivity change the relationship between the artist and the audience?
Facilitation TipDuring Collaborative Investigation, assign small groups to focus on one user journey element to ensure all voices contribute to the final analysis.
What to look forFacilitate a class debate using the prompt: 'Can a video game be considered a work of high art?' Students should cite specific examples of games and traditional art forms to support their arguments, addressing elements like narrative, aesthetics, and emotional impact.