Art in Everyday Life: Design Around Us
Students will identify and discuss examples of art and design in their everyday environment, from clothing to architecture to household objects.
About This Topic
Art and design are embedded in the ordinary objects that surround first graders every day, from the shape of their chair to the colors on a cereal box. In US K-12 arts education, this topic builds visual literacy by helping students recognize that designed objects are the result of intentional decisions. NCAS Standards VA.Cn10.1.1 (connecting art to personal and social contexts) and VA.Re7.1.1 (perceiving and analyzing artistic work) frame this as both a making and a responding practice.
Industrial design, graphic design, and architecture all share a common question: how does this object look, and how does its appearance affect how it works and how people feel about it? When students examine the design of a playground, a library shelf, or a school chair with this question in mind, they begin to see the built environment as a series of human choices, which means it could have been made differently and could be made better.
Active learning in this context means looking at real objects closely and asking design questions: who was this made for, what makes it easy or hard to use, and what would you change? These questions turn passive users of designed environments into critical and eventually creative participants in the spaces they inhabit.
Key Questions
- Analyze how design choices influence the function of everyday objects.
- Compare the aesthetic qualities of different architectural styles in the community.
- Explain how art is integrated into the design of common items like toys or furniture.
Learning Objectives
- Identify examples of design in everyday objects such as clothing, furniture, and buildings.
- Compare the aesthetic qualities of at least two different architectural styles found in their community.
- Explain how specific design choices, like color or shape, influence the function of a common object.
- Analyze how art is integrated into the design of common items like toys or packaging.
- Critique the design of a familiar object, suggesting one improvement based on its function or appearance.
Before You Start
Why: Students need a basic understanding of elements like line, shape, color, and texture to discuss design choices.
Why: The ability to look closely at objects and represent them visually supports the analysis of design features.
Key Vocabulary
| Design | The plan or drawing produced to show the look and function or workings of an object before it is made. |
| Architecture | The art and practice of designing and constructing buildings. |
| Function | The purpose or job that an object is made to do. |
| Aesthetic | Relating to beauty or the appreciation of beauty; how something looks and feels. |
| Industrial Design | The process of creating the form and features of manufactured products, like chairs or cars. |
Watch Out for These Misconceptions
Common MisconceptionDesign is just about making things look pretty.
What to Teach Instead
Design is about solving problems. A visually appealing object that does not work well is poor design. Hands-on examination of objects that are visually plain but highly functional versus visually elaborate but hard to use helps students understand this distinction through direct comparison.
Common MisconceptionThe way everyday objects look is just what they look like and no one chose it.
What to Teach Instead
Every visual feature of a manufactured object was decided by a designer: the color of a stop sign, the height of a water fountain, the shape of a cereal box. When students recognize that every design detail was chosen by a person for a reason, the environment becomes analyzable rather than just familiar.
Common MisconceptionArt in buildings is only found in museums or special places.
What to Teach Instead
Ordinary school buildings include deliberate aesthetic choices: the colors of the walls, the shape of the windows, the design of the playground equipment. Bringing students' attention to these specific features in their own school building connects art to lived experience rather than keeping it abstract.
Active Learning Ideas
See all activitiesThink-Pair-Share: Redesign This Object
Show students a photograph of a familiar object with an obvious design problem, such as a doorknob placed too high for children or a confusingly labeled faucet. Pairs discuss what the design problem is and propose one change that would fix it. The class shares solutions and considers how design affects function.
Gallery Walk: Design Detectives
Post photographs of six everyday designed objects around the room: a shoe, a classroom chair, a door handle, a traffic sign, a playground structure, and a book cover. Students walk through with response cards asking what this object is supposed to do and whether its design helps or hurts that purpose.
Architecture Walk: Our School Building
Walk students through two contrasting spaces in the school building, such as a wide hallway and a narrow one, or a bright classroom and a dim one. At each stop, students discuss what design choices made this space feel different. This brings abstract design principles into immediate sensory experience students can describe.
Design Challenge: Make It Better
Give each student a simple everyday object, such as a pencil case or a classroom storage bin. They identify one thing they would redesign and sketch their improved version. They explain to a partner what problem their redesign solves, completing the full design cycle: observe, critique, propose, explain.
Real-World Connections
- Graphic designers create the logos and packaging for popular cereal brands like Cheerios or Froot Loops, deciding on colors and images to attract shoppers.
- City planners and architects work together to design public spaces such as parks and libraries, considering how the layout and materials will be used by the community.
- Toy designers at companies like LEGO or Mattel carefully consider the shape, color, and materials of toys to make them safe, engaging, and fun for children to play with.
Assessment Ideas
Show students pictures of three different objects (e.g., a chair, a stop sign, a book cover). Ask them to point to one object and explain one way its design helps it do its job.
Take students on a walk around the school or a local park. Ask: 'What are two different kinds of buildings or structures we see? How are they different in how they look? What do you think each one is for?'
Provide students with a drawing paper. Ask them to draw one object from their home and label one part of the design that makes it easy to use. Then, ask them to write one sentence about why they chose that object.
Frequently Asked Questions
How do I help first graders see the difference between art and design?
What everyday objects work best as design analysis subjects for first graders?
How does active learning support design literacy in first grade?
How can I connect art in everyday life to math standards?
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