Activity 01
Simulation Game: Silk Road Merchant
Small groups are each assigned a region, China, Persia, Rome, India, or Central Asia, and receive a set of goods cards. They trade with other groups across the room and track what goods and ideas (religion, technology, disease) their region receives. The debrief focuses on what traveled furthest and why.
Analyze how the Silk Road impacted the economy and culture of China and other regions.
Facilitation TipDuring the Simulation Game: Silk Road Merchant, circulate with a clipboard to ask probing questions about profit margins and cultural trade-offs each student makes, rather than correcting their choices immediately.
What to look forProvide students with a map of the Silk Road. Ask them to draw arrows showing the direction of trade for two specific goods (e.g., silk from East to West, glassware from West to East) and write one sentence explaining a cultural idea that also traveled along these routes.