Activity 01
Simulation Game: Managing Carrying Capacity
Students are given a map of a small island with a fragile reef. They must decide on a 'daily cap' for visitors and design a booking system that balances revenue with conservation, adjusting their plan as 'random events' (like a coral bleaching alert) occur.
Analyze how tourism can lead to the commodification of local cultures.
Facilitation TipDuring the Simulation: Managing Carrying Capacity, assign roles clearly and set strict time limits to mimic real-world pressure on decision-making.
What to look forPose the question: 'Is it possible for a culture to benefit economically from tourism without losing its authenticity?' Facilitate a class debate, asking students to provide specific examples of both positive and negative impacts discussed in the lesson.