Activity 01
Simulation Game: The 3D-to-2D Sandbox
Using a sandbox, students build a landscape with hills and valleys. They then use string to mark 'contours' at equal heights and attempt to draw the resulting map on a piece of plexiglass held above the sandbox, learning how contours represent slope.
Explain how map scale influences the level of detail represented on a map.
Facilitation TipDuring The 3D-to-2D Sandbox, walk around the room with students to ask each pair to point to where the steepest slope would appear on their sand model and then find the matching contour spacing on their printed map.
What to look forProvide students with a small section of a topographic map. Ask them to: 1. Identify the scale and calculate the ground distance between two points. 2. Locate and name three different conventional symbols shown on the map. 3. Describe the general shape of the land (e.g., steep slope, gentle hill) based on the contour lines.