Activity 01
Role-Play: Packet Routing Journey
Divide class into devices, routers, and packets (students with cards showing data and addresses). Sender devices dispatch packets; routers read addresses and choose paths, calling out decisions. Receivers reassemble and check for order. Debrief on path choices and delays.
How do computers talk to each other across the world?
Facilitation TipIn Role-Play: Packet Routing Journey, assign each student a clear role (packet, router, device) and require physical movement between labeled locations to trace the path.
What to look forPresent students with a diagram showing a simplified network with 3-4 routers and 5 devices. Ask them to trace the path of a data packet from Device A to Device E, labeling the IP addresses at each hop and identifying the role of each router in forwarding the packet.