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Philosophy · 1st Year

Active learning ideas

Building an Argument

Logic and reasoning provide the 'rules of the game' for philosophical thinking. This topic introduces 1st Year students to the structure of arguments, teaching them how to move from premises to a conclusion. Within the NCCA framework, this supports the 'Managing Information and Thinking' key skill, as students learn to evaluate the reliability of claims and spot common errors in reasoning, known as fallacies.

NCCA Curriculum SpecificationsNCCA Philosophy LO 1.7: Construct basic argumentsNCCA Philosophy LO 1.8: Identify underlying assumptions in arguments
20–40 minPairs → Whole Class3 activities

Activity 01

Inquiry Circle30 min · Pairs

Inquiry Circle: Argument Scavenger Hunt

Provide students with short newspaper clips or advertisements. In pairs, they must highlight the 'premises' (reasons) in one color and the 'conclusion' (the main claim) in another, then present their findings to the group.

What is a logical argument?
AnalyzeEvaluateCreateSelf-ManagementSelf-Awareness
Generate Complete Lesson

Activity 02

Mock Trial40 min · Small Groups

Mock Trial: The Fallacy Detective

The teacher presents a 'crime' where a suspect is accused based on bad logic (e.g., 'He has a beard, and all villains have beards'). Students act as defense lawyers, identifying the specific logical fallacy to get the case dismissed.

How do we support our opinions with reasons?
AnalyzeEvaluateCreateDecision-MakingSocial Awareness
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Activity 03

Think-Pair-Share20 min · Pairs

Think-Pair-Share: Fact vs. Opinion vs. Reasoned Judgment

Students are given a list of statements and must categorize them. They then work in pairs to turn a simple opinion into a 'reasoned judgment' by adding two logical premises to support it.

What is a logical fallacy?
UnderstandApplyAnalyzeSelf-AwarenessRelationship Skills
Generate Complete Lesson

A few notes on teaching this unit


Watch Out for These Misconceptions

  • An argument is just people shouting at each other.

    In philosophy, an argument is a set of reasons given to support a conclusion. Using visual 'argument maps' helps students see that an argument is a structure, not a conflict, and that a good argument can be delivered very calmly.

  • If a conclusion is true, the argument must be good.

    Students often ignore the process if they like the result. Active learning tasks that use 'nonsense' premises to reach true conclusions help them see that the logical path (the reasoning) is just as important as the destination.


Methods used in this brief