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Browse by Grade: 6th Year

Ireland · NCCA Curriculum Specifications

6th Year Applied Mathematics.

This curriculum aligns with the Leaving Certificate Applied Mathematics specification for 6th Year students in Ireland. It focuses on developing students' problem-solving and analytical skills through mathematical modelling, kinematics, dynamics, and network analysis.

4 units·15 topics·Ages 17-18

01Mathematical Modelling and Networks

4 topics·1.º Período

Students explore the mathematical modelling cycle and apply graph theory to solve real-world network problems. This unit emphasises translating authentic situations into mathematical structures.

The Mathematical Modelling Cycle

An introduction to formulating, solving, interpreting, and evaluating mathematical models. Students learn to make assumptions and define variables for complex problems.

Maker LearningCase Study Analysis
Graph Theory Fundamentals

Students investigate the properties of graphs, including vertices, edges, degrees, and paths. This forms the foundation for analysing complex networks.

Concept MappingInquiry-Based Learning
Optimisation in Networks

Application of algorithms such as Dijkstra's and Kruskal's to find shortest paths and minimum spanning trees. Students solve logistical and routing problems.

Stations RotationInquiry-Based Learning
Critical Path Analysis

Using activity networks to schedule and manage projects efficiently. Students calculate early and late start times to identify the critical path.

Case Study AnalysisJigsaw

02Kinematics and Projectiles

4 topics·2.º Período

This unit covers the geometry of motion, focusing on linear acceleration, relative velocity, and projectile motion in two dimensions. Students model physical movement using vector mathematics.

Linear Motion and Vectors

Review and extension of the equations of linear motion with constant acceleration. Students apply vector notation to displacement, velocity, and acceleration.

Maker LearningStations Rotation
Relative Velocity

Analysing the motion of one object from the perspective of another moving object. Applications include navigating ships and aircraft in crosswinds.

Simulation GameInquiry-Based Learning
Projectile Motion on a Horizontal Plane

Modelling the parabolic trajectory of objects launched into the air under the influence of gravity. Students calculate maximum height, time of flight, and range.

Simulation GameMaker Learning
Projectiles on an Inclined Plane

Extending projectile motion concepts to scenarios where the landing surface is sloped. Students resolve vectors parallel and perpendicular to the incline.

Expert PanelMaker Learning

03Dynamics and Connected Systems

4 topics·3.º Período

Students investigate the causes of motion using Newton's laws. The unit explores friction, connected particles, and the principles of momentum and collisions.

Newton's Laws and Forces

Applying Newton's three laws of motion to solve dynamic problems. Students construct free-body diagrams to resolve forces acting on particles.

Concept MappingStations Rotation
Friction and Inclined Planes

Modelling the effects of static and kinetic friction on moving bodies. Students analyse objects sliding up or down inclined planes.

Inquiry-Based LearningMaker Learning
Connected Particles

Solving problems involving masses connected by light inextensible strings passing over smooth pulleys. Students determine common acceleration and string tension.

JigsawMaker Learning
Collisions and Restitution

Investigating the conservation of linear momentum and Newton's law of restitution. Students model direct and oblique collisions between elastic spheres.

Simulation GameGallery Walk

04Difference Equations and System Dynamics

3 topics·4.º Período

This unit introduces discrete mathematics through difference equations. Students model dynamic systems such as population growth and financial amortisation over discrete time steps.

First-Order Difference Equations

Formulating and solving linear first-order difference equations. Students explore recursive sequences and their long-term behaviour.

Maker LearningInquiry-Based Learning
Second-Order Difference Equations

Solving homogeneous and non-homogeneous second-order difference equations. Students use characteristic equations to find explicit formulas for sequences.

Expert PanelConcept Mapping
Population and Financial Modelling

Applying difference equations to real-world scenarios like predator-prey models, population dynamics, and loan amortisation schedules.

Case Study AnalysisPhilosophical ChairsMaker Learning