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Fair and Unfair GamesActivities & Teaching Strategies

Active learning helps students grasp probability concepts in Fair and Unfair Games by letting them test ideas in real time. When students roll dice, flip coins, and spin spinners, they connect abstract chance to something they can see and measure. This hands-on experience builds lasting understanding because students own the data they collect and analyze.

1st YearFoundations of Mathematical Thinking4 activities20 min45 min

Learning Objectives

  1. 1Classify games as fair or unfair based on analyzing recorded outcomes from repeated trials.
  2. 2Compare the probability of winning for each player in a given game by examining experimental data.
  3. 3Design a simple game with clear rules that demonstrates fairness for all participants.
  4. 4Justify why a specific game is unfair by explaining the uneven distribution of winning chances based on evidence.

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45 min·Small Groups

Stations Rotation: Chance Game Stations

Prepare three stations: coin toss (20 flips per player), dice roll (roll until 6 for win), biased spinner (unequal sections). Small groups spend 10 minutes at each, tallying wins for two players. After rotations, groups share data to classify fairness.

Prepare & details

Differentiate between a fair game and an unfair game.

Facilitation Tip: For Predict and Play, have students write their predictions in their notebooks before playing to make their thinking visible.

Setup: Tables/desks arranged in 4-6 distinct stations around room

Materials: Station instruction cards, Different materials per station, Rotation timer

RememberUnderstandApplyAnalyzeSelf-ManagementRelationship Skills
25 min·Pairs

Pairs: Test and Tally

Pairs play a partner-chosen game like heads/tails best of 30. Each records wins on a shared chart. They discuss if outcomes favor one player and predict adjustments for fairness.

Prepare & details

Design a simple game that is fair for everyone playing.

Setup: Flexible space for group stations

Materials: Role cards with goals/resources, Game currency or tokens, Round tracker

ApplyAnalyzeEvaluateCreateSocial AwarenessDecision-Making
35 min·Whole Class

Whole Class: Fair Game Design Challenge

Display rules for student-designed games on board. Class votes on fairness, then plays top three in rounds, updating a group tally chart. Vote again based on trial data.

Prepare & details

Justify why a game might be unfair to some players.

Setup: Flexible space for group stations

Materials: Role cards with goals/resources, Game currency or tokens, Round tracker

ApplyAnalyzeEvaluateCreateSocial AwarenessDecision-Making
20 min·Individual

Individual: Predict and Play

Students predict fair/unfair for given games, then play 15 solo trials, logging results in notebooks. They note matches between predictions and data.

Prepare & details

Differentiate between a fair game and an unfair game.

Setup: Flexible space for group stations

Materials: Role cards with goals/resources, Game currency or tokens, Round tracker

ApplyAnalyzeEvaluateCreateSocial AwarenessDecision-Making

Teaching This Topic

Successful teachers begin with concrete tools like dice and spinners so students focus on outcomes rather than abstract formulas. They guide students to notice patterns over many trials, linking frequency to probability. Avoid rushing to definitions; let students discover fairness through repeated testing and discussion. Research shows that students learn probability best when they actively test predictions and adjust their views.

What to Expect

By the end of these activities, students will confidently define fair and unfair games by using evidence from repeated trials. They will explain fairness using probability language and adjust game rules based on data. Students will also critique claims about fairness using their own test results.

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Watch Out for These Misconceptions

Common MisconceptionDuring Station Rotation, watch for students who assume a game is fair just because both players have a turn.

What to Teach Instead

Direct students to compare their tallies after 20 trials. Ask them to explain why identical rules do not guarantee equal odds, especially if the tools are biased.

Common MisconceptionDuring Test and Tally, watch for students who conclude a game is unfair after only five trials.

What to Teach Instead

Have students extend their trials to 50 rolls and compare their early results to the final totals. Ask them to explain how their conclusion changed with more data.

Common MisconceptionDuring Fair Game Design Challenge, watch for students who create a game using numbers without checking section sizes.

What to Teach Instead

Ask students to measure and compare spinner sections before testing. Have them calculate expected outcomes and rerun trials to confirm their design.

Assessment Ideas

Quick Check

After the whole class discusses the coin toss game, hand out a one-sentence prompt asking students to evaluate fairness in a new game and explain in one sentence.

Discussion Prompt

After students complete the coin toss game in Station Rotation, ask them to discuss what 7 heads and 3 tails in 10 tosses suggests about fairness and what additional trials they need.

Exit Ticket

During Predict and Play, collect students’ game boards and written explanations to assess whether they can justify fairness or revise an unfair game.

Extensions & Scaffolding

  • Challenge students to create a game with three unequal sections on a spinner and calculate the exact probabilities before testing it.
  • For students who struggle, provide a partially completed game board with labeled sections to help them focus on fairness instead of drawing.
  • Deeper exploration: Have students research how game designers use probability and invite them to present their findings to the class.

Key Vocabulary

Fair GameA game where each player has an equal chance of winning. The outcomes are unpredictable and balanced.
Unfair GameA game where one or more players have a greater chance of winning than others. The outcomes are unbalanced.
ProbabilityThe likelihood or chance of a specific event happening. It helps us understand how likely something is to occur.
OutcomeThe result of a single trial or event in a game, such as rolling a specific number on a die or flipping a coin to heads.
TrialOne instance of playing the game or performing an action, like one roll of a die or one coin toss. Repeating trials helps reveal patterns.

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