Activity 01
Simulation Game: Designing a Safe Harbor
In small groups, students use blocks and a tray of water to build a 'town' on a coastline. They must design a sea wall or pier to protect their toy boats from 'waves' (created by a student with a ruler).
Compare life in a seaside town with life in an inland town.
Facilitation TipDuring the 'Designing a Safe Harbor' simulation, circulate to listen for students’ use of terms like 'breakwater,' 'draft,' and 'erosion' as they justify their harbor designs.
What to look forProvide students with a Venn diagram template. Ask them to compare and contrast life in a coastal town versus an inland town, listing at least two unique aspects for each and two shared aspects in the overlapping section.