Activity 01
Role Play: Push and Pull Scenarios
Prepare cards with scenarios like 'job in Cork' or 'fleeing floods.' Small groups draw one, act it out briefly, identify push or pull factors, and share with the class. Follow with a whole-class chart of examples.
What are some good reasons to move to a new place?
Facilitation TipUse the Family Migration Map to ask students to identify one personal connection to a relocating family’s experience, such as a grandparent moving for work or a cousin arriving from abroad.
What to look forOn a small card, ask students to write down one 'pull factor' and one 'push factor' for moving, providing a brief example for each. Then, ask them to suggest one action a classmate could take to make a new student feel welcome.