Activity 01
Simulation Game: The Ad Agency
Groups are given a mundane object (like a paperclip) and a target audience (like busy parents). They must design a 30-second pitch using at least three specific rhetorical devices, then present it to the 'clients' (the rest of the class).
Analyze how advertisers use hyperbole to create a sense of urgency.
Facilitation TipDuring Simulation: The Ad Agency, assign specific roles (e.g., creative director, research analyst) to ensure all students engage with the task, not just the confident speakers.
What to look forProvide students with a print advertisement. Ask them to identify one example of emotive language and one example of hyperbole, explaining in one sentence for each how it attempts to persuade the viewer.