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Engineering · 2nd Year

Active learning ideas

Engineering for Accessibility and Inclusion

Accessibility and inclusion are core tenets of modern design. This topic introduces students to the concept of Universal Design: the idea that products and environments should be usable by everyone, regardless of age, size, or ability. Students analyze how traditional engineering has often excluded people and how thoughtful design can remove these barriers.

NCCA Curriculum SpecificationsNCCA JC Engineering LO 2.2NCCA JC Engineering LO 2.5
30–50 minPairs → Whole Class3 activities

Activity 01

Simulation Game40 min · Pairs

Simulation Game: Empathy Design Challenge

Students perform simple tasks, like opening a jar or using a tool, while wearing thick gloves or using only one hand. They then discuss the specific design features that made the task difficult and brainstorm modifications.

How does design impact accessibility?
ApplyAnalyzeEvaluateCreateSocial AwarenessDecision-Making
Generate Complete Lesson

Activity 02

Gallery Walk30 min · Small Groups

Gallery Walk: Inclusive vs. Exclusive Design

Display photos of various public spaces and products, such as steep stairs, lever door handles, or high-contrast signage. Students use 'check' or 'cross' stickers to rate the accessibility of each and leave comments on how to improve them.

What is universal design?
UnderstandApplyAnalyzeCreateRelationship SkillsSocial Awareness
Generate Complete Lesson

Activity 03

Inquiry Circle50 min · Small Groups

Inquiry Circle: The School Audit

Groups take a walk through the school building to identify three 'accessibility wins' and three 'accessibility barriers.' They present their findings to the class with a proposed engineering solution for one of the barriers.

How can engineers ensure their products serve everyone?
AnalyzeEvaluateCreateSelf-ManagementSelf-Awareness
Generate Complete Lesson

A few notes on teaching this unit


Watch Out for These Misconceptions

  • Accessibility is only about wheelchair ramps.

    Accessibility includes visual, auditory, and cognitive needs too. Using examples like high-contrast buttons or clear icons helps students see that inclusive design benefits a much wider range of people than they initially thought.

  • Inclusive design makes products look 'medical' or ugly.

    Universal design aims for products that are beautiful and functional for everyone, like the OXO Good Grips range. Showing students high-end inclusive products helps them see that good engineering doesn't sacrifice aesthetics for function.


Methods used in this brief