Skip to content
Engineering · 1st Year

Active learning ideas

The Design Process and Problem Solving

The design process is the roadmap engineers use to turn an idea into a reality. In 1st year, students learn a structured approach: identifying a need, researching, generating ideas, prototyping, and evaluating. This topic emphasizes that engineering is an iterative process; the first idea is rarely the final solution. The NCCA specification encourages students to document this journey in their design folders, showing how their thinking evolved.

NCCA Curriculum SpecificationsJC Engineering LO 2.1JC Engineering LO 2.2
15–40 minPairs → Whole Class3 activities

Activity 01

Inquiry Circle30 min · Small Groups

Inquiry Circle: The Marshmallow Challenge

Groups must build the tallest free-standing structure using spaghetti, tape, and string to support a marshmallow. This introduces the importance of prototyping and testing early in the design process.

What are the stages of the engineering design process?
AnalyzeEvaluateCreateSelf-ManagementSelf-Awareness
Generate Complete Lesson

Activity 02

Think-Pair-Share15 min · Pairs

Think-Pair-Share: Defining the Problem

Give students a vague brief (e.g., 'people need a better way to carry books'). Pairs must brainstorm five specific questions they would ask the user to better define the actual problem before designing.

How do we identify a valid engineering problem?
UnderstandApplyAnalyzeSelf-AwarenessRelationship Skills
Generate Complete Lesson

Activity 03

Gallery Walk40 min · Whole Class

Gallery Walk: Idea Generation

Students sketch three different solutions to a problem on large sheets. They rotate around the room, leaving 'constructive feedback' or 'build-on' ideas on their classmates' sketches using sticky notes.

Why is iteration important in design?
UnderstandApplyAnalyzeCreateRelationship SkillsSocial Awareness
Generate Complete Lesson

A few notes on teaching this unit


Watch Out for These Misconceptions

  • The design process is a straight line from start to finish.

    Design is iterative; you often have to go back to the drawing board after a failed test. Using 'fail fast' prototyping exercises helps students embrace mistakes as a necessary part of the process.

  • You should start building your final project immediately.

    Building without a plan leads to wasted materials and poor results. Structured 'design sprints' show students that time spent planning and sketching actually saves time during manufacturing.


Methods used in this brief