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Digital Media Literacy · 2nd Year

Active learning ideas

Digital Wellbeing and Screen Time

Digital Wellbeing and Screen Time addresses the physical and mental impact of our digital habits. For 2nd Year students, the pressure to stay connected can lead to sleep deprivation, anxiety, and 'FOMO' (fear of missing out). This topic helps students evaluate their own relationship with technology and develop practical strategies for balance, supporting NCCA DML LO 1.6 and 1.7.

NCCA Curriculum SpecificationsJunior Cycle DML LO 1.5Junior Cycle DML LO 1.6
15–50 minPairs → Whole Class3 activities

Activity 01

Stations Rotation50 min · Small Groups

Stations Rotation: The Wellbeing Circuit

Students move through stations: one analyzing blue light's effect on sleep, one calculating weekly screen time, and one practicing 'digital mindfulness' techniques. They record findings in a wellbeing log.

How does digital media affect my wellbeing?
RememberUnderstandApplyAnalyzeSelf-ManagementRelationship Skills
Generate Complete Lesson

Activity 02

Inquiry Circle40 min · Small Groups

Inquiry Circle: App Design Deconstruction

Groups choose a popular app (like TikTok or Snapchat) and identify 'persuasive design' features like infinite scroll, red notifications, or streaks. They present how these features impact user behavior.

What is a healthy amount of screen time?
AnalyzeEvaluateCreateSelf-ManagementSelf-Awareness
Generate Complete Lesson

Activity 03

Think-Pair-Share15 min · Pairs

Think-Pair-Share: The Digital Sabbath

Students brainstorm what a 'tech-free' afternoon would look like for them. They share their ideas with a partner and commit to trying one specific offline activity over the weekend.

How can I unplug effectively?
UnderstandApplyAnalyzeSelf-AwarenessRelationship Skills
Generate Complete Lesson

A few notes on teaching this unit


Watch Out for These Misconceptions

  • Screen time is only bad if I'm looking at 'bad' content.

    The quantity and timing of screen time matter as much as the quality. Using data visualization of their own habits helps students see how even 'good' content can disrupt sleep or exercise.

  • I am in total control of how much time I spend on apps.

    Apps are specifically designed to trigger dopamine hits and keep users engaged. Analyzing app mechanics in groups helps students realize they are fighting against sophisticated engineering.


Methods used in this brief