Logic and Sequences · Algorithms & Programming
Branching and Decisions
Using 'if-then' logic to create programs that respond to different inputs or conditions.
Key Questions
- 1How do we teach a program to make a choice?
- 2What are the different paths a user can take through a simple game?
- 3How can we use logic to handle unexpected situations in a program?
ACARA Content Descriptions
AC9TDI4P02
Year: Year 4
Subject: Technologies
Unit: Logic and Sequences
Period: Algorithms & Programming
Suggested Methodologies
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