User Experience and Human Centered Design · Impacts of Computing

Prototyping and Iteration

Using low fidelity and high fidelity prototypes to test ideas and gather user feedback early in the design cycle.

Key Questions

  1. 1Why is it better to fail early with a paper prototype than late with a finished product?
  2. 2How do we incorporate user feedback without losing the original vision of the project?
  3. 3What is the minimum viable product for this specific user problem?

ACARA Content Descriptions

AC9DT10P04AC9DT10P07
Year: Year 10
Subject: Technologies
Unit: User Experience and Human Centered Design
Period: Impacts of Computing

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