User Experience and Human Centered Design · Impacts of Computing
Prototyping and Iteration
Using low fidelity and high fidelity prototypes to test ideas and gather user feedback early in the design cycle.
Key Questions
- 1Why is it better to fail early with a paper prototype than late with a finished product?
- 2How do we incorporate user feedback without losing the original vision of the project?
- 3What is the minimum viable product for this specific user problem?
ACARA Content Descriptions
AC9DT10P04AC9DT10P07
Year: Year 10
Subject: Technologies
Unit: User Experience and Human Centered Design
Period: Impacts of Computing
Suggested Methodologies
Ready to teach this topic?
Generate a complete, classroom-ready active learning mission in seconds.
More in User Experience and Human Centered Design
UI vs UX Design Principles
Distinguishing between visual aesthetics and the holistic experience of a user interacting with a product.
2 methodologies
Accessibility and Inclusive Design
Ensuring that digital technologies are usable by everyone, including people with diverse physical and cognitive abilities.
2 methodologies