Backward Design Lesson Plan Template
Backward Design (Understanding by Design) starts with the end in mind — you define what students should understand, then design assessments, and finally plan learning activities that build toward those goals.
Ideal para
Niveles educativos
Middle School, High School
Backward Design ensures that every activity serves a clear, long-term purpose by starting with the desired results. This intentionality prevents the common trap of planning activities for their own sake. Flip's AI assists by aligning your assessments and learning plans directly with your state standards and big ideas.
Ve lo que genera nuestra IACuándo usar esta plantilla
- Designing units or multi-day lessons where alignment between goals and assessment matters
- When you want to ensure activities serve a clear purpose
- For performance-based or project-based assessments
- When planning around essential questions and enduring understandings
Secciones de la plantilla
Stage 1: Desired Results
Define enduring understandings, essential questions, and knowledge/skills students will develop.
Enduring Understanding: Students will understand that...
Essential Question(s): ...
Students will know: ...
Students will be able to: ...
Stage 2: Assessment Evidence
Design performance tasks and other evidence that will demonstrate student understanding. Plan these before activities.
Performance Task: Students will demonstrate understanding by...
Other Evidence: quizzes, observations, homework, journal entries...
Stage 3: Learning Plan
Design learning experiences and instruction that will equip students to achieve the desired results and succeed on the assessments.
What sequence of learning activities will build toward the performance task?
W = Where/Why | H = Hook/Hold | E = Explore/Equip | R = Rethink/Reflect | E = Evaluate | T = Tailor | O = Organize
Materials & Resources
List all materials, texts, technology, and resources needed.
What materials and resources will students and teacher need?
Sobre el marco Backward Design
Backward Design, also known as Understanding by Design (UbD), was developed by Grant Wiggins and Jay McTighe. It flips the traditional lesson planning process: instead of starting with activities and hoping they lead to learning, you start by defining what students must understand, then work backward to design assessments and instruction.
The three stages of Backward Design:
Stage 1 — Identify Desired Results: What should students understand and be able to do? This goes beyond surface knowledge to focus on enduring understandings and essential questions that transfer across contexts.
Stage 2 — Determine Acceptable Evidence: How will you know students have achieved understanding? Design performance tasks and other assessment evidence before planning activities.
Stage 3 — Plan Learning Experiences: What activities, instruction, and resources will help students develop understanding and perform well on the assessments?
Why Backward Design works: Traditional planning often starts with "What activity should I do?" and ends with a test that may not align with instruction. Backward Design ensures tight alignment between goals, assessments, and instruction.
The power of essential questions: Essential questions are at the heart of Backward Design. These are provocative, open-ended questions that recur throughout a unit and push students toward deeper thinking. "What makes a story worth telling?" is an essential question; "What are the parts of a story?" is not.
Transfer goals: The ultimate aim of Backward Design is transfer — students should be able to apply understanding to new, unfamiliar situations. This means designing for deep understanding rather than mere recall.
This template guides you through all three stages with structured prompts, helping you design lessons where every activity serves a clear purpose and assessment authentically measures understanding.
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